The Doom of Moy Mocruimé

Hallam Ealdwilla rides out from Athenry-at-the-Hill expecting only to see a little of the world beyond his home and return in a few weeks to take his place with his father at their market booth. But when a runaway aristocrat from Moy Mocruimé needs his help to get to a city he’d never heard of, the quick tour he’d planned turns into an adventure he’d never have imagined.

Giants ruling the secret city of Cluntarf send Hallam, his new friend Amabilis, and a few assigned companions to warn the monarchs of Ballina about an impending attack, but Amabilis and the Ballinat queen are mysteriously dead before the assault can be turned aside.

More than one oracle, a council of sorcerers and an army of ghosts, along with the Desert Tribes, and a few Marsh-tenants join forces to bring the corrupt Mocruiman regime of the Byr-Illion line to its prophesied doom. History, reputations, and peace are restored, and yet life will never be the same again.